Nash
Young

Stanford Biomedical Computation student building practical software across AI, health, and product systems.

Available for collaborations, early-stage products, and interesting problems.
  • TypeScript
  • React
  • Node
  • Supabase
  • SwiftUI
  • SpriteKit
  • HCI
  • Blender
Live at nashy.net
Profile

Technical projects shaped by health, startups, and competition.

My work sits where technical ideas need to become useful in the real world: computational biology research, venture analysis, healthcare navigation, social products, and interactive graphics.

Stanford Biomedical Computation, 2023-2027
AI + Health Healthcare navigation, research workflows, data-heavy tools
Product Range Full-stack MVPs, iOS apps, HCI prototypes, 3D graphics
Division I Stanford men's fencing and saber captain experience
01 / Featured Project

Projects with real product surfaces, not just repo names.

Nest logo 01 / Nest

Modern fulfillment for growing Shopify brands.

Nest is a Bay Area fulfillment concept for founder-led e-commerce brands. The project includes brand strategy, a pilot launch model, pricing logic, outreach materials, and a polished landing page for merchants who need storage, pick, pack, and shipping support.

  • Positioned a limited August 2026 pilot for Bay Area Shopify brands
  • Designed the service model around storage, receiving, pick and pack, and shipping passthrough
  • Built launch assets including brand guide, landing page, pitch deck, and outreach templates
View Nest page Business model Operations
02 / PodShare

Student subscription sharing, built as a full-stack product.

PodShare helps students track recurring costs, create shared pods, invite friends, and prepare for Stripe-backed payment flows.

Role
Full-stack builder
Stack
React, Express, Prisma, Supabase, Stripe
Focus
Auth, protected routes, pod workflows, billing scaffolding
View live app Active MVP
Kindred logo 03 / Kindred Operator

AI-assisted growth workflows for small businesses.

Kindred finds leads, audits websites, generates offers, queues outreach, and connects the path to checkout.

Role
Product and automation builder
Stack
React, Node, OpenAI-ready APIs, Stripe, Resend
Prototype in progress
04 / Kickback

A social iOS app for making plans with friends.

Kickback includes friend flows, plan creation, activity, alerts, profiles, and active group hangout states.

Role
iOS developer
Stack
SwiftUI, Supabase, location and friend services
iOS build
05 / Nashy Game Studio

Native desktop arcade games polished like an indie Steam shelf.

A macOS SpriteKit arcade app containing eight complete playable prototypes: a one-button samurai game with parries and focus strikes, a procedural dungeon crawler with upgrades, a timed trading survival game, a neon paddle duel, a campus dash arcade run, a forge-themed brick breaker, a space courier survival run, and a four-lane rhythm game.

  • Packaged as a real macOS app bundle, not a browser demo
  • Includes game menu, scoring, restart flows, win and fail states
  • Extracted Brickforge Breakout into a standalone Steam-candidate app
  • Styled with capsule-art cards, genre tags, and Steam-like shelf presentation
  • Includes store-page copy, release checklist, capsule art, and app icon prep
View GitHub repo Swift SpriteKit
06 / MediPal

AI healthcare navigation designed for access and trust.

A Stanford CS147 project exploring an AI-powered companion that helps low-income and no-income users understand, navigate, and access healthcare resources through voice, visuals, and personalized guidance.

  • Needfinding interviews with underserved populations
  • Accessible voice-first UX flows and high-fidelity prototypes
  • Usability testing, heuristic evaluation, and final demo materials
View Stanford project Product design
07 / The Gate to Hell

Cinematic 3D environment rendered in Blender Cycles.

A physically based graphics scene built around a torii gate, volumetric atmosphere, emissive lighting, reflections, and custom modeled geometry.

  • Modeled torii gate and lantern geometry from scratch
  • Built procedural materials, UV maps, fog, and emissive lighting
  • Composed a final ray-traced render with reflective water and atmospheric depth
Blender Cycles 3D graphics
Toolkit

A practical stack for shipping complete products.

FrontendReact, Vite, TypeScript, Tailwind
BackendNode, Express, Prisma, PostgreSQL
AI + DataOpenAI-ready APIs, scoring, audits
PaymentsStripe SetupIntents, Checkout, webhooks
MobileSwiftUI, Supabase Auth, iOS flows
GamesSwift, SpriteKit, native macOS app bundles
Contact

Let’s build something great together.

I’m open to product collaborations, early-stage projects, and interesting technical problems.